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LUNAR'clips
Volume 2, Number 4 -- July, 1995
Newsletter of the Livermore Unit of the
National Association of Rocketry
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In this issue:
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Make your mark
Enter the NAR Open Meet
by Larry Baskett, LUNAR #151
Here we go again! On Sunday, August 20, LUNAR will be
hosting an NAR Open Meet with five contest events.
Contests are an excellent way to test your rocketry building
and flying skills against fellow enthusiasts while enjoying a
demonstration of some top-notch rocketry.
As a refresher from my article for our highly successful
April meet, some of the rules are reprinted here. To even
out the competition, there are three age divisions: A
Division, age 13 and under; B Division, age 14 to 18; and
C Division, age 19 and older. Your division is determined
by your age as of July 1, 1995. If there are not enough
contestants in a division for an event, Divisions A and B or
B and C will be combined.
One revision to note: Even if you are not an NAR member,
you may compete, though you will not be awarded NAR
contest points for placing. This is no big deal unless you
aspire to place high on the national rankings.
Your name and/or NAR number needs to be written or
painted somewhere on the exterior of your contest rocket(s)
for identification purposes. For a more in-depth description
of the rules, refer to the NAR Sporting Code (the Pink
Book).
The notice is a little short on this event, so here are the
contest categories so that you can start building entries right
away. Although a rocket built specifically for the contest
will usually out perform a sport rocket, if your sport model
is good enough to qualify in the event, go ahead and enter
it! You may be surprised at how well you do. At the April
meet, for example, all of the fancy, ultra-lightweight
egglofters (mine included) either crashed, stripped fins, or
floated off to rocket heaven, resulting in disqualifications
and squished eggs. The two heavier Estes Eggspress
models were the only ones to return eggs successfully! So
take heart, even if you are new to contests. After all, many
of the first-timers in April walked off the launch field with
high rankings.
1/2A motor "Hornet" Flex-wing Boost Glider Duration
This is an exhibition event because of its obscurity -- no
NAR points will be awarded. It involves a hang glider-
shaped flying wing made of three thin spars and a sheet of
thin plastic that is folded up and stuffed down a long,
skinny rocket. Upon ejection the wing pops out and begins
to slowly float down. The gliding portion is timed from
liftoff to landing, and these flights can be amazingly long.
The longest time takes the prize. Check out the Jan/Feb
issue of Sport Rocketry for an extremely informative article
on this event.
A motor "Class 1" Altitude
A simple event in concept, altitude is also easy to enter.
Your flight will be tracked with the club's theodolites to its
peak altitude; the highest altitude wins. Even a kit like the
Estes Mini Cobra (upper stage only) would do well on an
A3-4T. It is a good idea to paint your rocket in colors
highly visible against the sky.
B motor "Class 2" Streamer Duration
Usually you would think of streamer recovery as a way to
get your rocket down quickly, but with a little ingenuity you
can make a rocket float for quite a while. As with any
duration event, the longest time wins. One tip to keep in
mind: the optimum streamer has a length ten times its
width. Any longer and the streamer does not flutter; any
shorter and you are missing out on drag-producing area. A
typical streamer size for this event is 6 in. by 60 in. Thin
plastic, mylar, and crepe paper are commonly used streamer
materials.
C motor "Robin" Egg Lofting Altitude
The purpose of this event is to propel a raw USDA Large
egg to the highest altitude possible and return the egg
intact. The egg must be completely enclosed in a payload
compartment, which can be as low-tech as a plastic Easter
egg. Nothing can be glued or taped to the egg, although a
plastic baggie is a very good idea, just in case. As
demonstrated by the April contest, this event is probably the
most unpredictable and hilarious of the bunch. One
egglofter at that launch (the owner of which will not be
named here) stripped all three fins on liftoff, zigzagged in a
wide arc, smacked into the street, and then ejected. To top
it all off, a pickup truck drove right over the still-smoking
rocket, sparing it from becoming a rocket omelet only
because the tires straddled it! Needless to say, the egg did
not survive. Experience from the last launch and the fact
that the motors are half as powerful as before will probably
mean that more flights will qualify this time. Motor
possibilities include the Estes C5-3 and C6-3, the Apogee
C10-4 or -7, and the Aerotech C12-4T or -7T reload.
Sport Scale
In this craftsmanship event, each entry must be a scale
model of an actual prototype rocket. It is judged from a
distance of one meter by comparing the entry to a
photograph provided by the contestant of the original
prototype rocket. The model must then make one qualified
flight. You will definitely want to refer to the Pink Book on
this event.
Some closing thoughts
In addition to what you will find at the local hobby shop,
there are a couple of mail order rocket suppliers that are
excellent sources of contest materials. Qualified
Competition Rockets (QCR address: 7021 Forest View Dr.,
Springfield, VA 22150) carries low-cost kits for every
contest category mentioned. Apogee (address: 19828
North 43rd Dr., Glendale, AZ 85308) sells the "Medalist"
line of black powder and composite contest motors and may
have some contest rocket materials left over from its days as
a kits and parts supplier. For either supplier, send a self-
addressed, stamped envelope for a product listing.
Start working on your contest entries as soon as possible.
Contest day will be here sooner than you know it! (I can
smell the succulent odor of epoxy fumes already.) Even if
you don't plan on entering, please come anyway if you can.
Volunteers to help with registration, launch control, setup,
takedown, timing, and altitude tracking are always
appreciated (contestants are barred from running their own
events), or you can just relax and watch the show. As usual,
the location is Robertson Park in Livermore. I'll see you out
there on August 20!
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Equipment Care
by Warren Massey, LUNAR #007
It has become apparent from some of the damage suffered
by the launch equipment during the last several launches
that it is time to go over with everyone the proper use of the
equipment. Parents, please bring this article with you to the
next launch and take the time to go over its points with your
children so that they know how to use the equipment
properly too.
The launch rod is held in the stand by a thumbscrew located
under the blast deflector and opposite the handle used to
tip/tilt the stand. This thumbscrew must be loosened before
the launch rod can be removed. Failure to do so may result
in a bent launch rod. After the rod is replaced in the stand,
the thumbscrew must be tightened again to hold the rod in
place. Failure to do so may result in your rocket trying to
carry the launch rod along on its flight. A gentle tug on the
rod after the thumbscrew has been tightened will confirm if
you have properly secured the rod. When changing launch
rods, if the old rod has the launch rod standoff on it, remove
it (loosen its thumbscrew to do so). If you intend to use the
standoff, place it on the new rod. If you do not intend to use
the standoff, place it on the extension cord wheel at the pad.
Place the old launch rod (without the standoff) in the tube
provided for idle launch rods. Do not leave it lying on the
ground, there it may either be lost or get stepped on and be
bent.
Fig. 1. The launch stand with the blast deflector plate, launch
rod and launch-rod standoff.
Please use the proper size of launch rod for the size of the
launch lugs on your rocket. If the rod is too small for the
lugs, then your rocket is not getting the initial guidance it
requires and it may take off in an unpredictable direction. If
the rod is too big for the lugs, then the rocket may bind on
the rod and not fly at all. When installing the rocket on the
launch rod never bend the rod down to meet the rocket.
Instead, tip the pad head over (using the handle) until you
can reach the end of the rod without bending the rod.
Fig. 2. Special three-clip configuration used with clustered motors.
Use of the launch rod standoff is optional, but it helps to
prevent the igniter clips from shorting out on the blast
deflector and it helps prevent the deflected back blast from
toasting the bottom of your rocket. If it is used, it should not
be any more than about six inches above the blast deflector.
Placing it higher unduly stresses the smaller launch rods
and makes the launch rod less effective in initially guiding
the rocket. It should be oriented such that none of it parts
are directly in the path of the motor's exhaust and that no
parts of the rocket (such as a motor clip) can hang up on it.
Also be sure that the igniter clips don't touch it and short
out.
Use of the blast deflector is not optional. When changing
the launch rods make sure the blast deflector is in place
before installing the new rod.
There are three different styles of igniter clips in use in the
club, the common two-clip configuration most often used on
single Estes igniters, a special three-clip configuration used
with some clustered motors and the Aerotech clip used with
Copperhead igniters. Select and use the type of clip that is
appropriate for your igniter configuration. Don't use the
special three-clip cluster configuration for other than three-
engine clusters (see figure).
There are several ways the common two-clip configuration
may be used with the Aerotech Copperhead igniters if you
prefer. If you don't know how to do this, ask at a launch or a
club meeting and someone will be glad to show you. If you
change out a set of igniter clips, remember to place the
unused ones back over with the idle launch rods. Do not
leave unused clips lying on the ground next to the pad.
The alligator clips often look pretty dirty but in spite of the
dirty appearance, they do a good job of supplying power to
the igniter. Most ignition failures can be traced to other
causes such as shorted clips of igniter wires, broken igniters
or igniters not in contact with the propellant grain of the
motor. If you still believe you need to clean the clips, do so
gently using a fine wire brush, steel wool or very fine (600-
grit) sandpaper. Just remember that excessive cleaning of
the clips will wear them out prematurely.
Cleaning the Aerotech clip requires a special technique.
You must fold a sheet of 600-grit sandpaper in half (grit
side out) and insert the folded sandpaper into the clip as you
would a Copperhead igniter. With the clip closed on the
sandpaper, draw the sheet out of the clip to the side. Doing
this just once will clean the clip. Doing this more than once
will unnecessarily wear the clip. Under no circumstances,
while using, inspecting or cleaning the clip should you
attempt to "spread open" the clip. To do so will cause the
clip's hinge to break. These clips are made to only be
squeezed and if you do otherwise, they are going to break.
You will usually find a spent igniter in the clips when you
arrive at the pad to load your rocket. Remove the spent
igniter and place it in the trash can located at the pad for
this purpose. Also pick up any other trash you may find on
the ground around the pad such as igniter plugs, wadding,
motor caps, etc., and put that in the trash can too. We need
to keep the field clean to be allowed to continue to use it.
When installing any of the clips on the motor igniters try to
position the clips out of the line of the motor's exhaust.
Make sure that the wires leading up to the clips are well out
of the line of the motor's exhaust.
The yellow caution tape and its supports that delineate the
keep-out zone of the flying field are not to be handled at any
time. Parents take note and tell your young children.
While all the foregoing may seem obvious to most of you, it
definitely is not obvious to all of you (especially the
children) because mistakes have been made in every one of
the areas mentioned and some of the mistakes are costing
the club money it doesn't need to be spending.
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Making Custom Decals for your Rockets
by Dave Redell, LUNAR #322
Creating your own rocket decals can be really useful,
whether for up scaling an existing kit, building a scale
model from scratch, or just customizing your sport rocket
with a cool design. The technology for doing this is still
imperfect, but personal computers and laser printers have
improved the situation quite a bit. Here are some tips based
on my experience. Try them out, and if you find other
techniques that you like, share them too!
The basic idea is to create designs on your computer, by
either drawing them, using fonts, scanning them in, or any
combination. You then print them on special clear film
which you can apply to your rockets, just like "real" decals.
And just as with real decals, the film comes in two varieties:
water-based and pressure-sensitive. The water-based
material is available in many hobby shops under various
brands as "clear decals for copiers". This stuff is rumored
to work in some copiers, but has also been known to cause
trouble by melting. Most copier shops now refuse to run it
through their machines, so you may want to think twice
before feeding it into your laser printer.
The pressure sensitive material, on the other hand, seems to
be quite safe. It's available in larger art supply stores. A
typical example is Letraset Copy FX Self Adhesive Film,
the regular kind and the thinner "Invisible" version. Both
are available in gloss and matte finishes. A ten-pack costs
$20 -- not cheap, but not too bad when you consider that
one $2 sheet, carefully planned, can decorate several
rockets.
I've used the Gloss/Invisible version for both B/W (on a
laser printer) and color (on a color copier).
The first observation is that there are inherent limitations
when using any transparent material in a computer printer:
- For either B/W or color, there is no white ink, since the
printer is designed to just let the paper show through in
areas that are supposed to be white. So, on the film,
white comes out transparent.
- There is a related limitation for non-white areas. Solid
black comes out quite opaque, but for color, you are really
getting variable levels of transparency, rather than
variable levels of color saturation.
The net result is that you need to either apply your decals to
a white surface, or hand-paint the back side white very
carefully with a small brush. Depending on your skill and
the design of the decal, the latter may or may not be
practical. Also, using the rear-painting technique, your
decal will stick only around the unpainted edges, so bigger
decals can easily become too delicate.
The other major limitation I've discovered is that although
the film itself is quite thin, the paper backing it comes on is
very thick and stiff. So far, I've tried five different printers
and copiers, and only two of them worked:
Worked -- HP LaserJet 4L, Canon 800 Color Copier
Failed -- Xerox Color copier (two models),
Tektronix Phaser Dye-sub printer
I don't recall the model numbers on the Xerox machines,
but both failed; one refused to feed, and the other ate the
material. The Tektronix printer failed to feed. The HP
worked in straight-line paper path mode. The Canon is
apparently designed to handle heavy paper (like stiff report
covers) and it worked just fine.
I also tried making a one-color decal in my laser printer,
using another Letraset product called Copy FX Color Foil
Transfer Sheets. This is a thin film that bonds to a B/W
copy, converting the black areas to shiny metallic colors.
You print first, and then run the copy through again (print a
blank page) with the foil taped over the parts you want to
color. This seems to work pretty well, although the foil
doesn't seem to stick to toner on the clear film quite as
reliably as it does to toner on paper. The resulting decal
(metallic red in the case I tried) comes out looking very
nice.
Although I haven't torture-tested these decals yet, I feel a
little nervous about the durability of the toner on the film --
especially from the color copier -- and the colored metallic
foil seems quite delicate. For this reason, I tried cutting a
piece from an unused section of the clear film and layering
it over the part with the design, giving a double layer
sandwich with the design in the middle. This results in a
thicker decal with a more visible edge, but it seems very
rugged. Alternatively, a good clearcoat should work. Be
careful, though, since some clearcoats attack some decals.
This may be a good place to play it safe by sticking with
with hobby shop materials like Testors TopCoat, and
avoiding the cheaper generic clear sprays found in hardware
stores.
In summary, I'd say that these methods of making custom
decals are a lot of fun, and can give very good results, as
long as you recognize their limitations and work within
them. So try it out, and if you find additional materials or
techniques of your own -- send them in to LUNAR 'Clips!
Editor's note: Warren Massey has suggested printing a
reversed image on transparency material and applying the
result image-side-down. With this scheme, the
transparency material serves a double function, bearing the
image and providing an environmental shield. Reversed
printing is available routinely for output from a Macintosh,
and most graphics software provides for flipping of the
image before printing.
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bits and pieces...
LUNAR Dust
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Aliens from Space (Really!)
OFFICE MEMO
Subject: Space Aliens
Time: 11:28 AM
Date: 6/19/95
For the first time, the US. Immigration and Naturalization
Service after some prodding by the US. State Department,
will officially allow two aliens from space to land in the
United States.
It seems that US entry visas for cosmonauts Vladimir
Dezurov and Grennady Strekalov were forgotten before the
launch of Mir-18. They were launched from Kazakstan on
March 14 and are scheduled to land either in Florida or
California in early July aboard the Space Shuttle Atlantis
(STS-71). The US State Department has, for the first time,
asked for a waiver for "aliens from outer space." The INS
has agreed not to arrest the cosmonauts for illegal entry into
the United States.
--
Forwarded-By: Warren N. Massey
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New Club Banner
A beautiful 8'x10' four-color banner has been created for
LUNAR. Lynn Kissel developed the prototype artwork
which was reviewed by club members at the June launch.
The artwork was transferred to vinyl by Image Signs and
Banners, in the Rosewood Pavilion, Pleasanton. The cost of
the sign was about $150. Look for the banner at our next
club meeting and future launches.
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Free IBM-PC CAD Software!
The following information has appeared on the
rec.models.rockets news group. Maybe someone would be
interested in downloading this software and giving it a
whirl and letting the rest of LUNAR know about your
experience?
"FREE Commercial MICRO CADAM(R) CAD software is
now available on the internet!
To download this software please do the following:
1) FTP to microcadam.com (full address is
WWW:http://www.microcadam.com)
2) Logon as anonymous
3) Use your identity as the password
4) cd to /free_software
5) Download all files there. Read the README.1st file.
Here is some more information about CADAM(R) software:
CADAM(R) is CAD (Computer Aided Design) software
that has been available for over 30 years. Originally
developed at Lockheed Aircraft in California (and used to
design the L1011 aircraft among others), CADAM(R)
software is available on Mainframe computers, Unix
workstations and Dos computers..."
Copyright © 1995 by LUNAR, All rights reserved.
Please send your comments to Lynn Kissel,
lkissel@starship.org.
Information date: Feb. 23, 1997 lk
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